![]() ![]() If none of the spell's components are blocked, the spell succeeds. If the creature is casting a spell of 3rd level or lower, all of its components are blocked, and you're not blocking unnecessary components, the spell fails and has no effect. If the spell has a material component, you can block it by providing a verbal component, which is magically amplified to the creature's hearing, briefly disquiets it, and makes it drop the component or focus.If the spell has a somatic component, you can block it by providing a material component - an onyx gem that must cost at least 300 gp - that makes the creature briefly lose sensitivity of its hands.If the spell has a verbal component, you can block it by providing a somatic component - a gesture of two fingers brought together that briefly shuts the creature's mouth.Then, you declare which spell components you block. The DM names one component of the spell you've perceived first: verbal, material or somatic. You attempt to interrupt a creature in the process of casting a spell by interfering with the components. Components: Special (see spell description).Casting Time: 1 reaction, which you take when you see a creature within 60 feet of you casting a spell, but before you know which spell it is.Target one additional creature for each slot level. Using a Spell Slot of 5th level or higher, you can Location on a plane associated with its CreatureĪt Higher Levels. The target is an Aberration, a Celestial, anĮlemental, a Fey, or a Fiend, the target doesn’t If the creature fails on the save by 5 or more, and If the creature succeeds on the save by 5 or more, the Spell on it ends. Nearest unoccupied space if that space is occupied. While the target is in the demiplane, on a success on the save or when the Spell ends on the target, it reappears in the space it left or in the On a failure, it is transported to a harmlessĭemiplane, or remains there for 1 more round. Throw which it repeats at the end of its turns for the duration. See within range to another plane of existence. You attempt to send one creature that you can Duration: Concentration, up to 1 minute.Components: V, S, M (an item distasteful to the.BanishmentĤth-Level Abjuration Spell (Arcane, Divine) Number of Temporary Hit Points increases by 5 for each slot level above 2nd. Using a spell slot of 3rd level or higher, the When a spell of 1st level or higher that restores Hit Points is cast on the target, excessive healing (healed Hit Points from that spell that exceeds the creatures' maximum Hit Points) replenishes lost Temporary Hit Points from this spell.Īt Higher Levels. Choose up to three creatures within range.Įach target gains 5 Temporary Hit Points. Your spell bolsters creatures, filling them with ![]() Components: V, S, M (a tiny strip of white cloth). ![]() This is my takes on spells in the "Cleric and Revised Species" + my attempt to make a more interesting counterspell. ![]()
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