![]() Deep Wound: Enemies gain Bleed at the start of their turn based on the number of Deep Wound stacks they have.At 0 stacks, the character becomes Stunned. Dazed: Each time a character with Dazed plays a card, they lose 1 stack of Dazed.Critical Hit: Critical hits deal double damage.Corrupted: A card’s Corrupted effects activate if you have at least 4 Corruptions in your deck, hand, or discard pile.Conjure: Conjuring a card creates a temporary card that vanishes at the end of combat.If you take a non-offensive action, you lose all stacks of Chain. Chain: All attacks deal bonus damage equal to the amount of Chain you currently have.Charmed: If a character’s current health is less than the number of Charmed stacks they have, they automatically lose.When it has 0 charges, Bury it instead of discarding it. Charges: Each time a card with Charges is played, it loses one charge. ![]() Cascade: A card’s Cascade effects activate if it’s played after a card that cost 1 more or 1 less energy than it.Bury X banishes the top X cards from your deck. ![]()
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